Guided Intro to ST Math (2024)

Table of Contents
The first thing we do when we see a new ST Math puzzle is Notice. What do you notice on the screen? Next we need to Predict what the game is asking us to do.What do you predict will happen and why? Next we will Analyze the animation to see what it shows us. What did you learn from the animation? Next we will Connect to what we already know. How will you solve the next puzzle? Next we need to Test your solution and observe the animation.What happened when you tried your prediction? The first thing we do when we see a new ST Math puzzle is Notice. What do you notice on the screen? Next we need to Predict what the game is asking us to do.What do you predict will happen and why? Next we will Analyze the animation to see what it shows us. What did you learn from the animation? Next we will Connect to what we already know. How will you solve the next puzzle? Next we need to Test your solution and observe the animation.What happened when you tried your prediction? The first thing we do when we see a new ST Math puzzle is Notice. What do you notice on the screen? Next we need to Predict what the game is asking us to do.What do you predict will happen and why? Next we will Analyze the animation to see what it shows us. What did you learn from the animation? Next we will Connect to what we already know. How will you solve the next puzzle? Next we need to Test your solution and observe the animation.What happened when you tried your prediction? The first thing we do when we see a new ST Math puzzle is Notice. What do you notice on the screen? Next we need to Predict what the game is asking us to do.What do you predict will happen and why? Next we will Analyze the animation to see what it shows us. What did you learn from the animation? Next we will Connect to what we already know. How will you solve the next puzzle? Next we need to Test your solution and observe the animation.What happened when you tried your prediction? The first thing we do when we see a new ST Math puzzle is Notice. What do you notice on the screen? Next we need to Predict what the game is asking us to do.What do you predict will happen and why? Next we will Analyze the animation to see what it shows us. What did you learn from the animation? Next we will Connect to what we already know. How will you solve the next puzzle? Next we need to Test your solution and observe the animation.What happened when you tried your prediction? Lo primero que hacemos cuando vemos un nuevo acertijo de ST Math esobservar. ¿Qué observas en la pantalla? Luego, predecimos lo que el juego nos pide hacer.¿Cuál es tu predicción para resolver este acertijo y por qué? A continuación, analizamos la animación para ver qué nos muestra. ¿Qué aprendió? Por último, lo conectamos con lo que ya sabemos. ¿Cómo resolverás el siguiente acertijo? Pruebe su predicción y describa lo que ocurrirá. Lo primero que hacemos cuando vemos un nuevo acertijo de ST Math esobservar. ¿Qué observas en la pantalla? Luego, predecimos lo que el juego nos pide hacer.¿Cuál es tu predicción para resolver este acertijo y por qué? A continuación, analizamos la animación para ver qué nos muestra. ¿Qué aprendió? Por último, lo conectamos con lo que ya sabemos. ¿Cómo resolverás el siguiente acertijo? Pruebe su predicción y describa lo que ocurrirá. FAQs References

Guided Intro to ST Math (1)

K-5

6-8

Elige tu nivel de grado

Choose your grade level

English

Español

Early Learning

K-5

6-8

Guided Intro to ST Math (2)

Are you ready to get started with ST Math?

Play a game!

Guided Intro to ST Math (3)

Watch Video:

JiJi to the Top

Read Digital Book:

JiJi to the Top

Guided Intro to ST Math (4)

Continue

Go to Digital Book

Teacher Notes:

Have students notice everything on the screen.

Click in the game screen to highlight the game hints. Ask students:" What is the game is showing you?"

After noticing, click the arrow button.

Teacher Notes:

Have students predict what the puzzle is asking them to do.

Name your strategy and describe what the puzzle is asking you to do.

Teacher Notes:

Double click the screen while the animation is playing to pause and replay it.

Were we correct? Why or why not?

Point out mistakes are learning opportunities in ST Math - if you get it wrong you get to try again!

Teacher Notes:

How will you use what you learned to solve the next puzzle?

Play a few puzzles.

How do these puzzles connect to what you already know?

Examples: counting, numerals, skip counting, addition, multiplication

Decide if you want a more challenging level.

Game: PreK > Shape Features > Roll Off

End Intro

The first thing we do when we see a new ST Math puzzle is Notice.

What do you notice on the screen?

Next we need to Predict what the game is asking us to do.
What do you predict will happen and why?

Next we will Analyze the animation to see what it shows us.

What did you learn from the animation?

Next we will Connect to what we already know.

How will you solve the next puzzle?

Next we need to Test your solution and observe the animation.
What happened when you tried your prediction?

Teacher Notes:

Have students choose a solution and click the Go Button to test it.

Remind students to watch the animation and describe what they see.

Getting it wrong is OK - if students choose the wrong solution, let them!

Guided Intro to ST Math (5)

It's time to sign in to ST Math!

Keep trying even if it's challenging!

JiJi believes in you!

See how many puzzles you can collect on your Journey!

Guided Intro to ST Math (6)

Guided Intro to ST Math (7)

Remember:

Guided Intro to ST Math (8)

Are you ready to get started with ST Math?

Yes! Let's Play!

Yes! But first, let's watch the intro video!

Continue

Yeah!

Say & Click:

Guided Intro to ST Math (9)

Are you ready to do math?

Yeah!

Say & Click:

Let's play!

Guided Intro to ST Math (10)

Are you ready to do math?

Math that's a game!?

Yeah!

Say & Click:

Let's play!

I can do it!

Guided Intro to ST Math (11)

Are you ready to do math?

Math that's a game!?

A game with no directions -

so you get to figure it out?

Yeah!

Say & Click:

Let's play!

Hi, JiJi!

Guided Intro to ST Math (12)

Are you ready to do math?

Math that's a game!?

A game with no directions -

so you get to figure it out?

And help your new penguin friend, JiJi...

Yeah!

Say & Click:

Let's play!

I can do it!

Hi, JiJi!

Let's go!

Guided Intro to ST Math (13)

Are you ready to do math?

Math that's a game!?

A game with no directions -

so you get to figure it out?

And help your new penguin friend, JiJi...

Go on a math journey?

Guided Intro to ST Math (14)

Teacher Notes:

Have students notice everything on the screen.

Click in the game screen to highlight the game hints. Ask students:" What is the game is showing you?"

After noticing, click the arrow button.

Teacher Notes:

Have students predict what the puzzle is asking them to do.

Name your strategy and describe what the puzzle is asking you to do.

Teacher Notes:

Double click the screen while the animation is playing to pause and replay it.

Were we correct? Why or why not?

Point out mistakes are learning opportunities in ST Math - if you get it wrong you get to try again!

Teacher Notes:

How will you use what you learned to solve the next puzzle?

Play a few puzzles.

How do these puzzles connect to what you already know?

Examples: counting, numerals, skip counting, addition, multiplication

Decide if you want a more challenging level.

Game: How Many Legs

End Intro

The first thing we do when we see a new ST Math puzzle is Notice.

What do you notice on the screen?

Next we need to Predict what the game is asking us to do.
What do you predict will happen and why?

Next we will Analyze the animation to see what it shows us.

What did you learn from the animation?

Next we will Connect to what we already know.

How will you solve the next puzzle?

Click here for a more challenging level!

Next we need to Test your solution and observe the animation.
What happened when you tried your prediction?

Teacher Notes:

Have students choose a solution and click the Go Button to test it.

Remind students to watch the animation and describe what they see.

Getting it wrong is OK - if students choose the wrong solution, let them!

Guided Intro to ST Math (15)

Teacher Notes:

Have students notice everything on the screen.

Click in the game screen to highlight the game hints. Ask students:" What is the game is showing you?"

After noticing, click the arrow button.

Teacher Notes:

Have students predict what the puzzle is asking them to do.

Name your strategy and describe what the puzzle is asking you to do.

Teacher Notes:

Double click the screen while the animation is playing to pause and replay it.

Were we correct? Why or why not?

Point out mistakes are learning opportunities in ST Math - if you get it wrong you get to try again!

Teacher Notes:

How will you use what you learned to solve the next puzzle?

Play a few puzzles.

How do these puzzles connect to what you already know?

Examples: counting, numerals, skip counting, addition, multiplication

Decide if you want a more challenging level.

Game: How Many Legs

End Intro

The first thing we do when we see a new ST Math puzzle is Notice.

What do you notice on the screen?

Next we need to Predict what the game is asking us to do.
What do you predict will happen and why?

Next we will Analyze the animation to see what it shows us.

What did you learn from the animation?

Next we will Connect to what we already know.

How will you solve the next puzzle?

Click here for a more challenging level!

Next we need to Test your solution and observe the animation.
What happened when you tried your prediction?

Teacher Notes:

Have students choose a solution and click the Go Button to test it.

Remind students to watch the animation and describe what they see.

Getting it wrong is OK - if students choose the wrong solution, let them!

Guided Intro to ST Math (16)

Teacher Notes:

Have students notice everything on the screen.

Click in the game screen to highlight the game hints. Ask students:" What is the game is showing you?"

After noticing, click the arrow button.

Teacher Notes:

Have students predict what the puzzle is asking them to do.

Name your strategy and describe what the puzzle is asking you to do.

Teacher Notes:

Double click the screen while the animation is playing to pause and replay it.

Were we correct? Why or why not?

Point out mistakes are learning opportunities in ST Math - if you get it wrong you get to try again!

Teacher Notes:

How will you use what you learned to solve the next puzzle?

Play a few puzzles.

How do these puzzles connect to what you already know?

Examples: counting, numerals, skip counting, addition, multiplication

Decide if you want a more challenging level.

Game: How Many Legs

End Intro

The first thing we do when we see a new ST Math puzzle is Notice.

What do you notice on the screen?

Next we need to Predict what the game is asking us to do.
What do you predict will happen and why?

Next we will Analyze the animation to see what it shows us.

What did you learn from the animation?

Next we will Connect to what we already know.

How will you solve the next puzzle?

Next we need to Test your solution and observe the animation.
What happened when you tried your prediction?

Teacher Notes:

Have students choose a solution and click the Go Button to test it.

Remind students to watch the animation and describe what they see.

Getting it wrong is OK - if students choose the wrong solution, let them!

It's time to sign in to ST Math!

Keep trying even if it's challenging!

JiJi believes in you!

See how many puzzles you can collect on your Journey!

Guided Intro to ST Math (17)

Remember:

Guided Intro to ST Math (19)

Are you ready to get started with ST Math?

Yes! Let's Play!

Yes! But first, let's watch the intro video!

Continue

Guided Intro to ST Math (20)

Teacher Notes:

Have students notice everything on the screen.

Click in the game screen to highlight the game hints. Ask students:" What is the game is showing you?"

After noticing, click the arrow button.

Teacher Notes:

Have students predict what the puzzle is asking them to do.

Name your strategy and describe what the puzzle is asking you to do.

Teacher Notes:

Double click the screen while the animation is playing to pause and replay it.

Were we correct? Why or why not?

Point out mistakes are learning opportunities in ST Math - if you get it wrong you get to try again!

Teacher Notes:

How will you use what you learned to solve the next puzzle?

Play a few puzzles.

How do these puzzles connect to what you already know?

Examples: counting, numerals, skip counting, addition, multiplication

Decide if you want a more challenging level.

End Intro

The first thing we do when we see a new ST Math puzzle is Notice.

What do you notice on the screen?

Next we need to Predict what the game is asking us to do.
What do you predict will happen and why?

Next we will Analyze the animation to see what it shows us.

What did you learn from the animation?

Next we will Connect to what we already know.

How will you solve the next puzzle?

Next we need to Test your solution and observe the animation.
What happened when you tried your prediction?

Teacher Notes:

Have students choose a solution and click the Go Button to test it.

Remind students to watch the animation and describe what they see.

Getting it wrong is OK - if students choose the wrong solution, let them!

Game: Wall Factory

It's time to sign-in to ST Math!

Some puzzles may be challenging, you can use paper & pencil or math tools to help you solve the puzzles.

See how many puzzles you can collect on your Journey!

Guided Intro to ST Math (21)

Remember:

Guided Intro to ST Math (22)

¿Estás listo para comenzar con ST Math?

¡Sí! ¡A jugar!

¡Sí! Pero primero, veamos el video de introducción.

Continuar

¿Listo para las matemáticas?

¡Sí!

Dilo en voz alta y haz clic:

Guided Intro to ST Math (23)

¿Listo para las matemáticas?

¡Sí!

Dilo en voz alta y haz clic:

¡A jugar!

¿¡Matemáticas como un juego!?

Guided Intro to ST Math (24)

¿Listo para las matemáticas?

¡Sí!

Dilo en voz alta y haz clic:

¡A jugar!

¿¡Matemáticas como un juego!?

¡Puedo hacerlo!

¿Un juego
sin instrucciones

en el que tú decides cómo jugar?

Guided Intro to ST Math (25)

¿Listo para las matemáticas?

¡Sí!

Dilo en voz alta y haz clic:

¡A jugar!

¿¡Matemáticas como un juego!?

¡Puedo hacerlo!

¿Un juego
sin instrucciones

en el que tú decides cómo jugar?

Y ayudas a tu nuevo amigo, JiJi, el pingüino

¡Hola, JiJi!

Guided Intro to ST Math (26)

¿Listo para las matemáticas?

¡Sí!

Dilo en voz alta y haz clic:

¡A jugar!

¿¡Matemáticas como un juego!?

¡Puedo hacerlo!

¿Un juego
sin instrucciones

en el que tú decides cómo jugar?

Y ayudas a tu nuevo amigo, JiJi, el pingüino

¡Hola, JiJi!

¡Vamos!

¿Vamos de viaje
a través de las matemáticas?

Guided Intro to ST Math (27)

Notas para el maestro:

Pídales a los estudiantes que observen todo
lo que hay en la pantalla.

Haga clic en la pantalla del juego para resaltar las pistas. Pregunte a los estudiantes:

“¿Qué les muestra el juego?”

Después de observar, haga clic en el botón “Siguiente”

Notas para el maestro:

Pídales a los estudiantes que predigan lo que les pide hacer el acertijo.

Describan lo que creen que pasará cuando hagan clic.

Notas para el maestro:

Haga doble clic en la pantalla mientras se
reproduce la animación para ponerla
en pausa y volver a reproducirla.

¿Teníamos razón? ¿Por qué sí o por qué no?

Explique que los errores son oportunidades
de aprendizaje en ST Math. Si se equivocan,
pueden intentarlo de nuevo.

Notas para el maestro:

¿Qué aprendimos de la animación?

¿Cómo usarán lo que aprendieron
para resolver el próximo acertijo?

Jueguen con algunos acertijos.

¿Cómo se conectan estos acertijos con lo que ya saben?

Ejemplos: contar, numerales, contar saltando números, suma, multiplicación.

Decidan si quieren un nivel más desafiante.

Juego: ¿Cuántas patas hay?

Finalizar introducción

Lo primero que hacemos cuando vemos un nuevo acertijo de ST Math esobservar.

¿Qué observas en la pantalla?

Luego, predecimos lo que el juego nos pide hacer.
¿Cuál es tu predicción para resolver este acertijo y por qué?

A continuación, analizamos la animación para ver qué nos muestra.

¿Qué aprendió?

Por último, lo conectamos con lo que ya sabemos.

¿Cómo resolverás el siguiente acertijo?

¡Haz clic aquí para un nivel más desafiante!

Pruebe su predicción y describa lo que ocurrirá.

Notas para el maestro:

Haga que los estudiantes escojan una solución y hagan clic en el botón para probarla.

Recuérdeles a los estudiantes que vean la animación y describan lo que ven.

Equivocarse está bien: si los estudiantes escogen la solución incorrecta, ¡déjenlos!

Guided Intro to ST Math (28)

Haz clic aquí para un nivel aún másdesafiante!

Juego: ¿Cuántas patas hay?

Mostrar/ocultar

Finalizar introducción

Guided Intro to ST Math (29)

Guided Intro to ST Math (30)

Game: How Many Legs

Finalizar introducción

Mostrar/ocultar

Juego: ¿Cuántas patas hay?

Guided Intro to ST Math (31)

Guided Intro to ST Math (32)

¡Es hora de iniciar sesión en ST Math!

Sigue intentándolo, aunque sea difícil.

¡ JiJi cree en ti!

Fíjate cuántos acertijos
puedes juntar en tu viaje.

Guided Intro to ST Math (33)

Guided Intro to ST Math (34)

Recuerda:

Guided Intro to ST Math (35)

¿Estás listo para comenzar con ST Math?

¡Sí! ¡A jugar!

¡Sí! Pero primero, veamos el video de introducción.

Continuar

Notas para el maestro:

Pídales a los estudiantes que observen todo
lo que hay en la pantalla.

Haga clic en la pantalla del juego para resaltar las pistas. Pregunte a los estudiantes:

“¿Qué les muestra el juego?”

Después de observar, haga clic en el botón “Siguiente”

Notas para el maestro:

Pídales a los estudiantes que predigan lo que les pide hacer el acertijo.

Describan lo que creen que pasará cuando hagan clic.

Notas para el maestro:

Haga doble clic en la pantalla mientras se
reproduce la animación para ponerla
en pausa y volver a reproducirla.

¿Teníamos razón? ¿Por qué sí o por qué no?

Explique que los errores son oportunidades
de aprendizaje en ST Math. Si se equivocan,
pueden intentarlo de nuevo.

Notas para el maestro:

¿Qué aprendimos de la animación?

¿Cómo usarán lo que aprendieron
para resolver el próximo acertijo?

Jueguen con algunos acertijos.

¿Cómo se conectan estos acertijos con lo que ya saben?

Ejemplos: contar, numerales, contar saltando números, suma, multiplicación.

Decidan si quieren un nivel más desafiante.

Finalizar introducción

Lo primero que hacemos cuando vemos un nuevo acertijo de ST Math esobservar.

¿Qué observas en la pantalla?

Luego, predecimos lo que el juego nos pide hacer.
¿Cuál es tu predicción para resolver este acertijo y por qué?

A continuación, analizamos la animación para ver qué nos muestra.

¿Qué aprendió?

Por último, lo conectamos con lo que ya sabemos.

¿Cómo resolverás el siguiente acertijo?

Pruebe su predicción y describa lo que ocurrirá.

Notas para el maestro:

Haga que los estudiantes escojan una solución y hagan clic en el botón para probarla.

Recuérdeles a los estudiantes que vean la animación y describan lo que ven.

Equivocarse está bien: si los estudiantes escogen la solución incorrecta, ¡déjenlos!

Guided Intro to ST Math (36)

Juego: Fábrica de muros

¡Es hora de iniciar sesión en ST Math!

Quizá algunos acertijos sean difíciles. Puedes ayudarte con papel y lápiz
o herramientas de matemáticas
para resolverlos.

Fíjate cuántos acertijos
puedes juntar en tu viaje.

Guided Intro to ST Math (37)

Recuerda:

Guided Intro to ST Math (2024)

FAQs

What happens when you reach 100 in st math? ›

ST Math is mastery based, which means students must pass each level with a score of 100% (all puzzles correctly solved) before the next level in a sequence becomes available to them.

How to introduce st math? ›

First, choose whether to play a game right away or watch a fun introductory video that your students will love. After asking and answering some fun questions, you'll be guided through helping your students with the Notice, Predict, Analyze, Connect Learning Cycle as you play a simple game.

How to get into st math without password? ›

If students use a Picture Password, they access the program at play.stmath.com. If they have forgotten their password, you'll need to get in touch with their teacher.

How to get help on ST math? ›

Please contact our support team by calling 888-491-6603 or emailing support@stmath.com. Our support team is available 5:00am - 5:00pm PST.

Is 70 a good grade in math? ›

C - this is a grade that rests right in the middle. C is anywhere between 70% and 79% D - this is still a passing grade, and it's between 59% and 69% F - this is a failing grade.

Is a 95 in math good? ›

Yes, a 95 is generally considered a very good grade. It usually translates to an A or A- in the American grading system, depending on the grading scale used at your school. This grade demonstrates that you have a strong understanding of the subject matter and puts you in a good position academically.

How to get infinite lives in st math? ›

Choose a grade level and look at the information in the Overview. Then click on the Games tab and see that you have access to all the games and levels in that Objective. Notice that when you enter games this way, you have unlimited lives.

What does St stand for in St math? ›

The ST in ST Math stands for spatial temporal.

How long should students be on ST math? ›

ST Math is a flexible instructional tool that can fit easily into many different curriculum implementations. In a computer lab, during designated classroom time, station-rotation, or at home - as long as students are using ST Math for 60-90 minutes per week, you will see gains in their math achievement.

What happens when you finish St math? ›

Students will automatically begin the Bonus Journey once they complete the grade-level journey. This provides even more great ST Math games which are added to the student's puzzle count. Bonus Journey games can be assigned to individual students or to the entire class at anytime during the school year.

Is St math a math game? ›

It's a PreK-8 visual instructional program that leverages the brain's innate spatial-temporal reasoning ability to solve mathematical problems. ST Math's unique, patented approach provides students with equitable access to learning through challenging puzzles, non-routine problem solving, and formative feedback.

What is the ST math picture code? ›

The Picture Password is a set of 13 pictures that students are taught to recognize. For new students, the first example of neuroscience at work in ST Math is how they can easily learn to recognize a 13-picture password.

Is Gigi a girl or boy in ST math? ›

JiJi FAQs. Is JiJi male or female? JiJi does not have a specific gender so students can assign attributes to JiJi that make sense to them and will support them in their mathematical journey with JiJi.

Is ST math worth it? ›

"Fantastic Program! This is not a drill and kill program like most math programs. It is a fun and engaging way for your children to build foundational math skills. I highly recommend it for the lower elementary grades."

How tall is JiJi? ›

Description. JiJi is the Penguin is the main character of ST Math JiJi is 3ft.

What is the highest percent on ST math? ›

The percentage will go over 100% when students have completed more puzzles than are recommended for that grade. Students can see this number in their account. This number will be shown as a rounded, whole number in percentage form and fraction form. The percentage will not go over 100%.

What happens if you finish ST math? ›

Students will automatically begin the Bonus Journey once they complete the grade-level journey. This provides even more great ST Math games which are added to the student's puzzle count. Bonus Journey games can be assigned to individual students or to the entire class at anytime during the school year.

Can you go over 100% in math? ›

Percentages are based out of a hundred, but can mathematically exceed 100% in certain contexts. Learn how to calculate percentages that are higher than 100 through two examples of practical applications.

What is at the end of ST math? ›

Upon completion of the Journey, your students will automatically be placed into the Bonus Journey - an opportunity for students to play even more fun ST Math games.

References

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