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skeldark
Germany2223 Posts
June 02 2010 20:55 GMT
#1
SORRY FOLKS
check yabot or other trainer maps if this one doesnt work for you.
sorry forgot to edit this for long time.
BOTV2
This Build Order Tester started from qxc focus on improve and test your own Buildorder.
Download Stable: V 2.5 see ->changelog | Update : 12.06
http://hoel.us/buildtester/BOTV2_5.SC2Map
News:
12.06 V 2.5 is out
11.06 I have teamed up with the author of YABOT on Team Liquid and we have decided to work together such that the encoded build orders will work on both of our maps! Theoretically you will be able to play my map, have your build order saved, and just load up his map and see it there in your history, or vice versa! This should happen within the next week or so
BOTV2 on other Maps:
+ Show Spoiler +
-Open Map in sc2 editor
-Modules -> Trigger
FOR 2 PLAYER MAPS ONLY:
-Top Left there is a var
Global_Startingpoint_count
change it ( right side value) from 4 -> 2
-Copy all triggers ( Ctr+A Ctrc+C)
-Open ANY MEELE MAP
-Modules -Trigger
-Delete all Trigger ( there should be one starttrigger)
-Paste (Ctr+P)
-Save (Ctr+S)
-Start
HAVE FUN!
Funktions
+ Show Spoiler +
* See Stats of your Run
* See Stats of all Runs in Past
* See you BuildOrder list with timmings
* Reset any race any startpoint
* Controll over shortcuts or menu
* Code is dynamic linked : YOU CAN COPY IT TO ANY MAP!
* Alpa atack funktion (we focus more on stats than atacks)
* Bugfree ( Our Rines killed them all if you find one let us know)
Creators
+ Show Spoiler +
This is a new version of the original version of qxc
We take isbunks version and rewrite it.
Jeeks worked on it with me in the past
At Moment I (skeldark) work on this map
How to Start:
+ Show Spoiler +
Open in Mapeditor.
Click SC Button.
THX :
+ Show Spoiler +
qxc for the idea
isbunk for version 1.0 of this map
Thyem for his webserver and for testing
EscPlan9 for zerg timing atacks
s031720 for testing
ALL THE GUYS WHO POST TIMINGS
ChangeLOG
+ Show Spoiler +
0.X
Build Tester where you can restart as any Race
and see stats of your prev Run.
1.0
- Fixed localization bug where you would get weird param values
- Added possibility to see what your supply, total mined gas and minerals were on your last try
- Fixed gas disappearing problem
- Fixed mined minerals not returning upon reset
- Added "previous supply" (The supply limit you reached on your previous run)
2.0
- New Graphics and Labels
-Show life worker count
- Browse throw your History
- Dont save History for a Run Option
- Menu
- Build Order List
- Dynamic Point Settings (you can copy code with easy steps to every map)
- Many Bugfixes
- Atack Funktion ( ALPHA!) -> see AtackTimings
- Total Cleand and recreated Code for multi People programming
2.1
-Bugfix bo dont show on first run
-Added some zerg atacks
-current stats are horizontal now
2.2
-Finally we got the lagbug and the creepcreationbug.
-Rocks are back now
2.3
-Localisation fixed!!!
-options added choose your race and startpoint
2.4
-Play on ANY MAP
2.5
-atack remember funktion
-pause on options and bo history
-cleaned code
-remmeber funktion ( say -r timesek text ) to get a remember note on timesek
say -rdel to remove all remembernotes
Known Bugs
+ Show Spoiler +
Our Rines killed them all...
if you find one let us know!
Mac User
+ Show Spoiler +
Some say Mapcraft works some say it dont
i dont know how to start on mac
Programming
+ Show Spoiler +
If you want to join us, just send me a pm with what you want to do.
Because there is no way of version controll we have to add our code one after another and
work on diffrent folders
Timing Atacks
+ Show Spoiler +
We are looking for Timing atacks: Pls help us by posting them here.
We need the unit count and the Time when it MOVES OUT of your base
Pls say what UPGRADES done when they ARRIVE AT ENEMY BASE
TIMINGS WE GOT:
Zerg Timings:
*6 pool / 6 lings pop @ ~2:09
*7 pool / 6 lings @ ~2:18
*8 pool / 6 lings pop @ ~2:28
*Baneling Rush / 6 Banelings and 6-8 speedlings @~4:30.
11 pool hydra rush: 6 hydras @6:29
*Sen's 1 Base Muta / 3 mutas pop @ ~7:45 (and a couple more after
*Standard 6 Muta Harass / 6 mutas pop @ ~9:00
Terra Timings:
9 rax 2 marauder rush in tvt or tvp: 3:35 2 marauders are done
9 rax reaper is done: 3:15
-5 Marines 4 Marauders + stim @ 5:00
2 hellion-reactor rush: 5:19
4 hellion-reactor rush: 5:49
-1 Siege Tank,4 Marines,2 Marauders @ 6 :00
Thordrop out at 6:33
1 port 1st banshee done: 6:34
1 port 2 banshees done with cloak: 7:34
Toss Timings:
-3 Zealots @3:34
(2 gate) -6 Zealots @ 4:30
dark rush: 1st gets warped in: 6:31.
(3 gate robo) -6 Zealots , -3 Stalkers, -2 Sentries, -2 Inmortals @ 8min
TIMINGS WE NEED:
ALL OTHER
Feel free to give us your Feedback and Suggestions here.
Sanitys
Canada126 Posts
June 02 2010 21:08 GMT
#2
Have not had a chance to try your version yet but I am intrigued by the timing attack section! That could be a great addition, at certain intervals you got a warning say, "Hey this is a typical time a 6 pool will arrive, or a 4 gate push", etc etc. I could see that being amazingly useful for judging the effectiveness of your build. Can easily evaluate where you stand compared to other builds.
Further more it would be neat if there was an option to toggle an enemy force to test your build. Start up the map, check off 6 pool or something like that. Go do your build and have the pc send in some lings at designated time. Reset the map and bam try it again. That could be really neat stuff.
skeldark
Germany2223 Posts
June 02 2010 21:12 GMT
#3
we working on it, you can actiave atacks and they come in typical time.
you get a warning that i comes and then you get atacked.
in alpha for testing: bannling bust and muta atack at 10 sec. if oyu can hold it your gosu ^^
we must work on ai but it should be more a remember funktion.
the ai cant micro so you must know by you own if you can hold it at this time.even when when enemy use micro
EscPlan9
United States2777 Posts
June 02 2010 21:49 GMT
#4
In the meanwhile, can I have credit for my submitted timings? I took time to test them and publish them at a time when no one posted any timings there.
Also, regarding the Baneling Bust, they will never be arriving at 4:40. The time I provided specifically was when the speedlings were already rallied outside opponent base and then morphed into banelings. It'd be terribly inefficient to morph them in base obviously due to their slow speed compared to speedlings. At earliest they should arrive at ~5 minutes
skeldark
Germany2223 Posts
June 02 2010 21:53 GMT
#5
download map and look on tirgger-> atack
its very simple look how the bannling bust starts.
you can easy copy other atacks in, i just added the zerg atacks
EDIT:
we spawn enemy in enemy base and let them move to your base...
so what do you think is a good timing for letting them spawn in enemy base`?
Jeeks
United States14 Posts
June 02 2010 23:59 GMT
#6
Rhyme
United States1069 Posts
June 03 2010 00:04 GMT
#7
barballs
United States21 Posts
June 03 2010 03:15 GMT
#8
Kilseo
United States24 Posts
June 03 2010 07:03 GMT
#9
skeldark
Germany2223 Posts
June 03 2010 11:02 GMT
#10
moosh
United States118 Posts
June 03 2010 11:28 GMT
#11
goneim
China201 Posts
June 03 2010 14:41 GMT
#12
Wayem
France455 Posts
June 03 2010 16:18 GMT
#13
Maybe is it the 1.0 version you uploaded ? thx
BigDatez
Canada434 Posts
June 03 2010 16:24 GMT
#14
TheAngelofDeath
United States2033 Posts
June 03 2010 16:28 GMT
#15
Artosis Fan Num230!!
10 Posts
June 03 2010 16:32 GMT
#16
On June 03 2010 05:55 skeldark wrote:
We (Jeeks and me) created a new version of qxc Build Tester.
It is released under Creative Commons by-nc-sa
Feel free to join us ->Programming
Sorry, but you can't release maps under the Creative Commons license. Blizzard owns the maps you make, not you.
Jeeks
United States14 Posts
June 03 2010 19:03 GMT
#17
On June 04 2010 01:24 BigDates wrote:
Wait, so in this one does the actual HATCHERY spawn the larve so i can use sd, or do i still haev to select one of the sole 4 ones?
They are spawned from the hatch. You should be able to sd the larvae into drones from the hatch.
On June 04 2010 01:32 Artosis Fan Num230!! wrote:
Sorry, but you can't release maps under the Creative Commons license. Blizzard owns the maps you make, not you.
We were more concerned with someone taking the map, modding it, and selling it. If they can't do that, then no biggie. In any case, that in the EULA for the map editor or something? I'd love a snippet or something.
s031720
Sweden383 Posts
June 03 2010 19:46 GMT
#18
But I do get the Param/Value-bug that I also had for a while with the older version, but the was fixed.
If image dosent work, this is the url;
http://picasaweb.google.se/lh/photo/voQy4Or13eHfq4NXeRD7Nw?feat=directlink
Does it have anything to do with the way I start the map? I simply drag it onto the SC2 icon to get started, which has worked with the old ones.
skeldark
Germany2223 Posts
June 03 2010 20:51 GMT
#19
never get it! in all testeruns
try to run it normal over the editor
@Artosis Fan Num230!
you sure? mh so lets wait if blizzard sells our map we sue them^^
@Wayem
k we look on the localizer data....
s031720
Sweden383 Posts
June 03 2010 22:13 GMT
#20
On June 04 2010 05:51 skeldark wrote:
@s031720
never get it! in all testeruns
try to run it normal over the editor
No, I still get the same problem. :/ I know this happend to many people on the old version of the maps, but I think it was resolved somehow.
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